Friday, January 20, 2023

Aurhark - Bow and Arrows - Magic Weapon - Ridiculously Rare

Aurhark
Weapon (longbow), ridiculously rare (requires attunement)

A magical weapon that was gifted to onseti elven wilderness rangers after defending against unfathomable odds.  Crafted from ridiculously rare bowstave of the golden bough, the horn of the elusive cuerno azul*, and glue from the blood of the strongest orlox **. Few are made and few are given.  Those that bare these long bow live in peace there after and are only attacked by fools and those soon to cross the black expanse of the Astralos.

This magical bow grants a +3 bonus to attack and damage rolls you make with it. When you cast a ranger spell, it grants a +3 bonus to spell attack rolls, and your spell save DC increases by 3.

While you wield Aurhark, you gain darkvision to a range of 60 feet. If you already have darkvision to 60 feet or greater, add 30 feet to the range of your darkvision instead. You can communicate telepathically with any willing creature you can see within 30 feet.

Range 600 ft, 1D8 piercing damage, ammunition (arrows, solshaft)

Aurhark fills your quiver with 15 + your level in arrow of pure sunlight called solshaft. Each solshaft can deliver different damage, you must select prior to letting loose a solshaft at a target.

These arrow disappears when used and reappears in your quiver, or otherwise in your possession if you have no quiver, the next morning at dawn.

Solflare. A white glowing arrow appears in your hand and when the strike your target a burst of sunlight erupts from you target that can cause them to be disoriented.

These arrows cause additional 2D6 radiant damage. The target rolls a DC 14 Constitution saving throw; on a failure, they are blinded until the beginning of your next turn.

Sollighting. A red shining arrow appears in your hand burning with red fiery lighting ready to call fury on your target.

These arrows cause additional 2D6 lightning damage . When you cast a ranger spell, you can expend 2 solshafts per spell slot level to double the damage your spell inflicts.

Soleclipse. A arrow the shade of night appears with black glowing energy that strikes fear into mind of your target.  

While you are hidden or invisible, your attacks with this arrow deal 2D6 psychic damage instead of any other kind of damage they would deal. Attacks you make with this arrow do not end your invisibility or reveal your position, if they otherwise would.

------------Notes-----------

+Aurhark, aur (welch, gold), hark (Albanian, bow, arc)

*Blue horn

**Orlox blood, 

Sunday, January 15, 2023

Occura Dagael - Brace of Arm Rings - Magical Weapon - Ridiculously Rare


Occura Dagael
Weapon (a pair of brace of arm rings), ridiculously rare (requires attunement)

A magical weapon with many imbedded runes calling thunder, lighting and fire under your influence.  This weapon counts as being Unarmed and 5ft reach in melee attacks. 

1D6 Bludgeoning.

You gain a +3 bonus to Melee Attack and Damage Rolls made with this weapon, which deals bludgeoning damage. A unmodified hit roll result of 18 or higher counts as a Critical Hit with this weapon.

This pair of brace of arm rings has the number of charges up to two times the level of the user. While holding it, you can use an action to expend 1 or more charges to cast spells from the Occura Dagael.

Occura Dagael regains 1D10 + 1 expended charges daily at dawn.

Sutomet the Dragon's Left Hand of Doom. 1st Level, Evocation, 1 Action, Melee Attack, Cone Range 5ft, S M component (hold your fists at a right angle, let rings charge up on left arm, punch; Occura Dagael, 1 to 10 charges), Instantaneous.

All the rings gather on your right arm, you gain 1D10 fire damage per 1 charge spent to move a ring from your right to your powerfully left arm. When you punch, a cone of fire engulfs your target.  The more power you invest in the attack the cone grows to engulf more creatures in the cornucopia of fire. A flammable object hit by this spell ignites if it isn’t being worn or carried.

For each charge spent, the cone of the attack increase by 5ft after the 1st charge.

Brace of Forward Focused Thunder. 2nd Level, Evocation, 1 Action, Range 60 ft, S M component (push fist forward toward target; Occura Dagael, 1 to 10 charges), Instantaneous.

You create a battering ram of thunder in capsulated by the rings from one brace. The thunder hits one or more creatures of your choice that you see in range. The brace deals 1D8 thunder damage per charge spent to it's target. The focused thunder all strike simultaneously.

Targeted creatures must take a DC 18 Construction save. On a fail, they are Deafened and knocked back 15 ft.

Circle of Lightning. 5th Level, Evocation, 1 Action, Range 250 ft, S M component (hold your fists at a right angle, make circle and point at target; Occura Dagael, 1 to 10 charges), Instantaneous.

The rings encircle one target. The rings deals 1D6 lightning damage per charge spent to it's target.

If you spend 2+ charges, target must take a DC 14 Constitution Save. On a fail, target is Blinded.

If you spend 5+ charges, target must take a DC 16 Constitution Save. On a fail, target is Stunned.

If you spend 8+ charges, target must take a DC 18 Constitution Save. On a fail, target is Unconscious.

Target only takes one save and multiple fails stack.

------------Notes-----------
Occura Dagael, okura (Yoruba, ring), Dagael (Somali, fight)

Saturday, January 14, 2023

Moonlight Fang - Boomerang - Magical Weapon - Stupendously Rare

Moonlight Fang
Weapon (boomerang), stupendously rare (requires attunement)

A magical weapon with many imbedded runes. A new rune darken as you increase in skill. Levels are unlocked as character gains coresponding level.

You gain a +3 bonus to Melee Attack and Damage Rolls made with this weapon, which deals necrotic damage. When you hit a Divine or Holy empowered creature with it, that target takes an extra 1d8 radiant damage.

The boomerang's shadow blade emits dark iridescent fog in a 15-foot radius and faint fog for an additional 15 feet. The fog contains moonlight. While the blade is unsheathed, you can use an Action to expand or reduce its radius of fog and faint fog by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Moonarang. Level 0. Melee Weapon Attack. Finesse, Light, Range, Thrown. Reach 5ft. Range 60/160 (returns on DC 16 Wisdom check).

1D4 necrotic damage.

Moon Arc Burst. Level 1. wand, stupendously rare.

This boomerang has the number of charges up to level of the user. While holding it, you can use an action to expend 1 charge to cast Moon Arc. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each charge you expend.

Moonlight Fang regains 1D6 + 1 expended charges daily at dawn.

Moon arcs. 1st Level Evocation, 1 Action, V S M component ('tres arku luna'; throwing-like motion ending with pointing at target; Moonlight Fang), Instantaneous. 

You create three dark moon arcs of magical necrotic energy. Each moon arc hits a creature of your choice that you see in range. A moon arc deals 1D4 + 1 necrotic damage to it's target. The arcs all strike simultaneously, and you can direct them to hit one creature or several.

At Higher levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more boomerang for each slot level above 1st.

Magic Eclipse. Level 2. 2nd Level Evocation, Reaction, M component (Sunlight Fang and Moonlight Fang), Instantaneous. 

A shield forms from the two boomerangs and their repulsion of each other deflects a magical attack once per day.  On a successful DC 18 Wisdom check, reflects half damage back to the source of the magical attack.  Damage increase by a quarter per user level up to full power of magical attack.

Blackmoon Fang-saw. Level 3. Melee Weapon Attack. Reach 5 ft.

2D8 necrotic damage.

You use 2 Moon Arc charges to condense some of the moonlight emitted from the boomerang into teeth that float above the blade's edge.  The teeth race each other in succession to a shadowy blur.  The teeth tear through flesh and bone, and a fan of bloody slurry sprays meters from creature's wounds. The teeth have no effect on the wielder.

Saga of the Astralos. Level 4. Range Weapon Attack. Finesse, Range, Thrown, Secral*. Range 60/160 (returns on DC 16 Wisdom check).

Requires both the Sunlight Fang and Moonlight Fang.

3d10 + 6 force damage (included +3 bonus from Sunlight and Moonlight fangs)

You force the two fangs to lay side by side. Opposing energies build between the two blades beyond controllable limit. Sunlight and moonlight ropey drips flow from the two boomerangs. When thrown, the impact separates the two fangs causing a blast of 4d10 + 6 force damage. Target take a DC 18 Constitution Save, on a fail the target is sent 15 feet back and is prone. 

The fangs are secral*. You have a chance of ripping your target through the median plane into two parts after impact on a roll of 20 causing instantaneous death.  A creature is immune to this effect if it is immune to force damage, has the option to divide into smaller pieces, has legendary actions, or the GM decides that the creature is too big to be cut in half with this weapon. Such a creature instead takes an extra 20d6 force damage from the hit.

Soularc Aurora Caliber Beam. Level 5. 10th Level, Evocation, 1 Action, Line 25 ft and wide 1000 ft long, V S M component ('Bankai, Senbonzakura kageyoshi.'; drop Fangs while looking at target; Sunlight Fang, Moonlight Fang, and Caster's HP), Instantaneous.

Keep your target in view then let go of each Fang in both hands while holding out both arms upward to eye level.  Say the magic words while doing so. The fangs will slowly descend into the ground making ripples of light and dark energy until they disappear.  A thousand towering angled blades surround you then shatter into a thousand smaller Fangs both light and dark.  A million black-cold and white-hot cherry blossom pedal-like blades stream from you in a great force causing a million cuts to you and all creatures in front of you for a 1000 feet, shreading friends and foes alike.

X equals Caster's Hit points spent. Caster loses these Hit points.

2(XD6 + X) force damage. 

All creatures covered by the spell take a DC X Constitution Save, on a success creatures take half damage and are prone.

Caster using this attack must take a DC X Wisdom Save. On success, you are at 1 hp and prone. On failure, you instantly killed and cannot be revived.

Sunlight Fang - Boomerang - Magical Weapon - Stupendously Rare

Sunlight Fang
Weapon (boomerang), stupendously rare (requires attunement)

A magical weapon with many imbedded runes. A new rune shines as you increase in skill. Levels are unlocked as character gains coresponding level.

You gain a +3 bonus to Melee Attack and Damage Rolls made with this weapon, which deals radiant damage. When you hit an Undead with it, that target takes an extra 1d8 radiant damage.

The boomerang's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade is unsheathed, you can use an Action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Sunarang. Level 0. Melee Weapon Attack. Finesse, Light, Range, Thrown. Reach 5ft. Range 60/160 (returns on DC 16 Wisdom check).

1D4 radiant damage.

Sun Arc Burst. Level 1. wand, stupendously rare

This boomerang has the number of charges up to level of the user. While holding it, you can use an action to expend 1 charge to cast Sun Arc. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each charge you expend.

Sunlight Fang regains 1D6 + 1 expended charges daily at dawn.

Sun arcs. 1st Level Evocation, 1 Action, V S M component ('tres arku son'; throwing-like motion ending with pointing at target; Sunlight Fang), Instantaneous. 

You create three glowing sun arcs of magical radiant energy. Each sun arc hits a creature of your choice that you see in range. A sun arc deals 1D4 + 1 radiant damage to it's target. The arcs all strike simultaneously, and you can direct them to hit one creature or several.

At Higher levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more boomerang for each slot level above 1st.

Magic Eclipse. Level 2. 2nd Level Evocation, Reaction, M component (Sunlight Fang and Moonlight Fang), Instantaneous. 

A shield forms from the two boomerangs and their repulsion of each other deflects a magical attack once per day.  On a successful DC 18 Wisdom check, reflects half damage back to the source of the magical attack.  Damage increase by a quarter per user level up to full power of magical attack.

Whitesun Fang-saw. Level 3. Melee Weapon Attack. Reach 5 ft.

2D8 radiant damage.

You use 2 Sun Arc charges to condense some of the sunlight emitted from the boomerang into teeth that float above the blade's edge.  The teeth race each other in succession to a blazing blur.  The teeth tear through flesh and bone, and a fan of bloody slurry sprays meters from creature's wounds. The teeth have no effect on the wielder.

Saga of the Astralos. Level 4. Range Weapon Attack. Finesse, Range, Thrown, Secral*. Range 60/160 (returns on DC 16 Wisdom check).

Requires both the Sunlight Fang and Moonlight Fang.

3d10 + 6 force damage (included +3 bonus from Sunlight and Moonlight fangs)

You force the two fangs to lay side by side. Opposing energies build between the two blades beyond controllable limit. Sunlight and moonlight ropey drips flow from the two boomerangs. When thrown, the impact separates the two fangs causing a blast of 4d10 + 6 force damage. Target take a DC 18 Constitution Save, on a fail the target is sent 15 feet back and is prone. 

The fangs are secral*. You have a chance of ripping your target through the median plane into two parts after impact on a roll of 20 causing instantaneous death.  A creature is immune to this effect if it is immune to force damage, has the option to divide into smaller pieces, has legendary actions, or the GM decides that the creature is too big to be cut in half with this weapon. Such a creature instead takes an extra 3d20 force damage from the hit.

Soularc Aurora Caliber Beam. Level 5. 10th Level, Evocation, 1 Action, Line 25 ft and wide 1000 ft long, V S M component ('Bankai, Senbonzakura kageyoshi.'; drop Fangs while looking at target; Sunlight Fang, Moonlight Fang, and Caster's HP), Instantaneous.

Keep your target in view then let go of each Fang in both hands while holding out both arms upward to eye level.  Say the magic words while doing so. The fangs will slowly descend into the ground making ripples of light and dark energy until they disappear.  A thousand towering angled blades surround you then shatter into a thousand smaller Fangs both light and dark.  A million black-cold and white-hot cherry blossom pedal-like blades stream from you in a great force causing a million cuts to you and all creatures in front of you for a 1000 feet, shreading friends and foes alike.

X equals Caster's Hit points spent. Caster loses these Hit points.

2(XD6 + X) force damage. 

All creatures covered by the spell take a DC X Constitution Save, on a success creatures take half damage and are prone.

Caster using this attack must take a DC X Wisdom Save. On success, you are at 1 hp and prone. On failure, you instantly killed and cannot be revived.

Thursday, January 5, 2023

Session 6 - Prologue - Part 1 - Worra's Watch

Worra leads as Bosque follows.  

They are more than three miles from the peel castle heading north.  Any light from the castle is gone. The night is forms into beautiful swirl of in deep royal blue, purple and black. Various sized pinholes of light in the perforated sky guide and light the way.  The chill on the air keeps the pair aware in the quiet woods.

Worra loves the dark vision her people were gifted by the Seedaeri*.  Starlight far from hyguier sight can be seen making the night sky more precious than the light of the day.  She cannot wait till she is home and it is the long winter.  The cold, the snow, the darkness, babbles of light wanding the sky in perfect order.

Worra notices Bosque has finally stopped looking back with longing.  She knows he is uncomfortable with her and prefers the company of his party.  Yet Bosque is a good partner for this quest.  Instinctively quiet, attentive to his surroundings and follows her guidance with no resistances.

Worra stops.  Bosque on alert.

They are between the tree line and a sheer rock cliff above them. A stone face so hostal nothing grows the entire way up.  She removes a flat round river stone from her satchel.  It faintly glows with runes that only a handful on Cross can read. She points in a direction where it looks completely impossible to climb.

Bosque's eye brow says everything. "You're in charge."

Worra walks tightly against base of the cliff.  A cold wind slices through them and she can sense Bosque knows her expression is worried. Her fingers are spread, dragging against the rock surface searching for something. Bosque patiently follows with hands resting on his weapons.

Worra stops. Bosque is alert.

Something can be heard over the biting wind.  Bosque looks like he knows what it is.  Worra whispers something into the stone.  Presses cold lips on cold stone. From the kiss, a low luminous burst radiates long the stone.  She looks for an echo of light to return. She moves further down the wall.

Worra stops. Bosque is hunting.

She can hear Bosque, faintly. She hears somebody else, clearly.  She whispers again and kisses again.  The light does not echo along the wall.  Something is behind her, growing, black with hate, green with envy.

"What are you doing with this hyguier?" Speaks the shadow.

Worra turning slowly, changing her stance to something frightening and taller than she was.

Menacing Worra speaks in a low choir of her voice multipled, "He is part of my plan. You cannot question me, Shadow King."

"Therefore you are challenged.  The hyguier is challenged," the Shadow King replies in the same speak. "I will grant you what you seek because I have taken it from you."

Worra wants to threaten the shadow. It disappears in fire light.  Bosque, whom has been thrown, lands were the shadow was.  The smell of singe follows the ranger.  Bosque catches a glimpse of what could be Worra's true form.

Bosque breaks silence with groans and a few words, "Help me. I saw as you were. You are more formidable than I."

"No," she says in the voice Bosque knows. "My test is to not interfere. Your test is to survive."

Worra is judge of this fight.

She can see Bosque understands this is concerns the toll coins and that she maybe deeper in the Urraedi than she let on.  Worra does not want to pick sides though he wishes Bosque to come out whole from his initiation.

Night is a time for prey to be hunted by predators.  Packs of wolves, lone tigons**, things that are silent and armed with fangs. In these woods, nothing is more dangerous than Bosque, Worra and the demon of fire burning the woods in front of them.  An ellipse of blazing forest pins them against the cliff wall. Bosque reveals the angled blades, baring his fangs.

"Painted wooden sticks!" The monster says loudly finishing with a laugh.

"They are Sunlight Fang and Moonlight Fang," Bosque yells, "and you will extinguish your flame!"

Bosque throws both blades unsure the affect they will have against the being of fire.  Angels are know to have radiant magic along with fire.  Demons can be of necrotic magic and control infernos. They weave amongst the trees like torches.  Bosque is doing the same, trying to find a flank and a weakness in tall walking pyre.

The magical boomerangs are deflected by one swing of the heated metal hammer.  The boomerangs fly back into the night toward Bosque.  The walking furnaces comes closer to Worra.

"This hyguier is no challenge, Worra!"

She recognizes the voice and smoldering complexion through the inflamed aura of his hair and beard.

"Suteo," Worra calmly says, "It is his first volley and you are always over confident.  You mind to watch yourself."

The stout brawny man wreathed in fire laughs, "I order confident because I win." Suteo points one of his near molten hammers at her, "On that, do not forget your bargain." 

A whistle is heard in the air. Suteo turns quickly and swings a hammer, sending slag into the air.  The two boomerangs are deflected into the night and flames.

Worra hears Suteo laugh as he walks off igniting the trees and brush as he searches for Bosque.  The laughing stops as she sees the first chevron shaped voids strike the flaming man, sparks fly as the other two land.

Suteo charges the silhouette of Bosque. Hammers swinging and spraying the ranger each time scorching debris. Bosque dodges narrowly each time.

The ranger wipes his brow, interrupt by two glowing hammers.  Bosque rolls through a bush that is ablaze and runs.  Suteo is in pursuit. Worra can see glints released from the hyguier and demon stops then howls in pain.  Bosque disappears from view.

Suteo, looking confused, dashes in the opposite direction with a limp.  He only gets a few paces before something thrown in his way entangles and halts his movement.  The demon struggling with a net.

Bosque jumps from the darkness with fangs driven deep into Suteo. Molten blood spraying in the black, fangs with whirling teeth cutting deeper into ensnared monster.  The rangers hands and clothes covered in blood and burns.  Fangs cutting deeper to the point Bosque cannot push any farther.

In a burning rage Suteo reaches for Bosque and throws him into the inferno that is now the woods before Worra.  She can see the smoldering demon heading toward the ranger pinned in the burning branches. Bosque struggling to free himself.

Again Suteo laughs, "My turn to throw something at you!"

The demon wining back sending sparks and slag flying into the already burning canopy, releases his a hammer with a mighty throw.  The hammer explodes in millions of embers. Bosque, the branches and the trunk he was pinned against are gone.  Suteo calls back his hammer as if flies through the air.

The demon walks slowly toward the onceti.  Both hammers resting on his shoulders.  In full confidence Suteo says, "I am her to collect my prize! Ha ha!"

Worra bows down.  The demon places one of the large warhammers on the ground and she places her check on the burning facet of metal.

"I cannot wait to pull the coin from your shattered skull," the demon barks.

Calm, she has been prepared for this. Pass been the plains and a chance of rest.  She imagines Suteo raising his great hammer on high, crashing through her head, meeting the other hammer and ringing like an anvil on the otherside.

Worra feels a change in fate as unnatural bright glow sparks in the distance. She lifts her head in awe watching the dark glowing arc as the hammer strikes hammer. The two boomerangs, black and white pressed together with power ready to tear reality into pieces, strikes the demon in the chest.  She sees Bosque with eyes lit bright mix of light and dark boiling over in power. He many steps away making gestures similar to pushing something hard and deep into an other.

In her imagination, she witnesses the twin fangs driving deeper in Suteo. Hot blood gushing, blood spraying meters from the wound as the demon tries to pull the angled blades from his heart.  She now feels the sizzling blood on her back and sees it on the ground.  The light of fire is dim compared to the energy shining from behind her

Bosque is close now.  His voice silences the flames around him as he speaks, "It is time for our paths to diverge, demon."

She can hear energy stacking on itself, cracking and vibrating to a climax. Worra slowly stands up as energy bisects Suteo from head to groin.  Light and dark are released.  The demon ripped into two and falls smoldering in halves.  Molten hammers melt to flat shadows on the ash covered ground.

Worra and Bosque look at each other. Various burns on their flesh and clothing.  She sees hyguier much more worst for wear and thankful that he is not bleeding.

A flash takes their attention away from each other. A toll piece appears floating for a moment, the dropping between the halves of Suteo.  Bosque walks over and picks it up while admiring the shine from the burning forest.  

Bosque asks, "Am I of the Urraedi Arimavor?" 

He receives no answer.

Worra's attention now focused on the wall in which she kissed. Her skyskiff is now in its place in a large crevice between the cliff.  Released from the shadowy figures grap.  

Bosque is now next to her.  He says in astonishment, "It floats?"

"She flies," Worra replies.

They both board the skiff, heal then head toward the Nevers under what is left of the starlight.

----------Result----------
Bosque is Level 4 1/2!  Almost rveryone is level five.

Treasure
1 Toll piece

----------End---------

*Seedaeri, astralosion travelers that created life on many plains and bubbles of existence and reality.

**Tigon, a tiger-like predator cat with scales.

+Ulall's Tooth and Black Abbess, maybe proper names of magical boomerangs.

Wednesday, January 4, 2023

Session 5 - Aftermath - Gawyn Sintarion's Waking Dreams of Red Jasper and Archomet the Nightmare Dragon

The precious red stone ball is in Gawyn's hand as the ambient magic is flows through it and trickles into the wizard.

The eynuier identified the ball was made of red jasper.  A precious magical stone.  Gawyn wants to call the orb Merlin's Cherry in the honor of one of his favorite stories.  He feels the ball's annoyance with the name.  Surprised, Gawyn feels some strange power, psychic power, trapped within.  Curious he wants to release it.

"A dragon and a sorceress died tonight.  A sister of luck called in a lightning strike.  Clouds of darkness filled with blades turned fanatics into mist. Fire fell from the sky like shooting stars granting wishes of death and distruction," Gawyn sings under his breath.

Gawyn could not sleep nor did he need to.  He chose to take the watch as the party rested; they were split among the remaining buildings of Moondive. Loxly invited to stay at Mirna Dendrar's home. Austri and Noname at Sister Astramarie (formerly Garaele) invited to rest after moving the burnt corpses of Wolfenstein and Gundren. Hoping that the blessings and being properly prepared would get you were you wanted to go on the otherside.  

Gawyn did wonder if the wolf was worth the scroll of revivify or if anyone cares that Sildar is dead.  

The thought of scroll brought him to his song and all the magical energy spilled into the air tonight. The energy is palpable.  Gawyn pulls out the orbuculum, holds it while looking deep into orb then whispers into it.  Gawyn feels the orb talking though he cannot yet hear it.  Atuning is time consuming he thinks, he can barely feel that the orb agrees.

"It is a little early.  We will continue walking together you and I, orb."

Gawyn is in front of the dragon.  

Gawyn fiddles with a rhyme,  "Poisonous fumes emiting in the air.  Poisonous flesh laying there. Poisonous blood leaking down into the ground.  Trista turned this magnificent being into a clown."

Unsure if this singing and rhyming is him.  He asks the red ball.  It replies with a faint inability to discern and likes the funny words the young wizard is saying.  Gawyn feels the orb and himself intermingle in thought, time and space. Before Gawyn realizes it, the orb is about to touch the dragon's head while it is in his hand.

"Touch," the orb whisperers yet echos in Gawyn's mind.

Gawyn third eye is open. Something was waiting. The orb's curiosity might have been a mistake.  Both are seeing something different, something new.  

A beast of blood, blood lit with rage and terror. Light shining red from within.  

A beast of night, night dark with eternity and entropy.  Dark holding thick without.  

Both swirling, pulsing and racing in all directions. Both larger than the astralos yet they can fit within your mind.  Both consuming worlds of the older age and feeding your new soul with dispare.  In the ecstasy of timeless distruction the beasts have borne many children. 

The one you see is here below your feet.  Broken and segmented. It's is writhing in smoke, calamity and ephialtes.  It brings fear to your time of rest, peace and dormancy; that is only when it passes. 

It's scream makes both your heart and thoughts quiver and bleed.  The onceti with composure waring, can feel it will turn us all into piles of organs then tip the scales of reality.  Sending our collective pulp running, gushing and rippling off the edge of the earth into the stary abyss; maws wide open, the parents await.

Gawyn is back in front of the dragon.  

The orb about to touch the dragon again.  Gawyn pulls the red jasper ball away from the dragon as hard and fast as he can.

"Will not ride that mare again," out loud Gawyn says.

A voice different then his own speaks into his mind, "No simple mare that be, it is the king of mares thye did see."

Gawyn is in front of the Luck Shrine.

Astramarie pulls him into her home.  Gawyn floats into the single room house.  In a corner, Noname is sleeping in a well kept modest bed and further recovering from the green dragon's poison slash.  Austri in his bedroll tucked under a large table in the center of the room and a low fire burn in a fire place behind it.  
Gawyn admires the lanterns hanging from a beam that holds up the slate shingled roof; astral glint sparkling in the flame.

Astramarie gets Gawyn's attention and he sits were she has pulled out a chair.  They talk a number of hours in seconds.  Noname begins to cough and he becomes a geyser of green gas.  It ignites from the glowing lanterns, burning the rafters and beams.  Each lantern falling, bursting and burning on the table.  Austri stares into Gawyn as the roof falls burning, crushing and killing Austri.  Astramarie in wreathed in lightning takes Gawyn's heart and placing it in a copper censer.  She ignites the heart in the censer and shoves the smoky burning orichalcum vessel in his chest.  Looking for escape Gawyn see only Noname's jet of green coming to give him the gassy kiss of death.

Gawyn is in front of the Dragon.

"Damn thee, no more rhyming!"

Again the voice in his head, "Rhyming is fun, now I am done and now this time for some puns.  I wish could have archo-MET you in the past.  You are an ACRHO-met-TYPE I have seen before.  Now, it is time to know your new ARCHOMET-SIS. Archomet the nightmare dragon and the Archometlings!"

Gawyn is standing in void above and admiring the jewels of light scattered in all directions on black velvet curtains.  He spots with all his senses spots a starless toom, an inky piece brakes off from the whole and climb from the primal darkness below. An unspeakable distance covered in a breath. The vale of shadow and heat swallows Gawyn. He endures the pain of aphotic burning against his flesh. 

He focuses on his inner self beyond the natural impulse to run.  He feels the need to chew his leg off caught in the toothy trap of unlit terror.  He catches a glimpse of his teeth dripping with flesh.  He knows he can not out run this fright in the steel trap box residing in his head.  The immaterial is the forest this beast hunts. Between brooding, over scrutiny and under reasoning.  

Gawyn taps into his guarded emotions and finds a red diamond of kindness, protection and love. He grasps it, holds it then brings it into his heart.  Mygnola the Red pushes pink-white blinding radiance out and in, absorbing and exploding; shreading and over coming the hate and fear.   

Gawyn is cold. 

He is laying flat on the ground and starring into the fading black sky as the sun has started to turn back the night. Sun's light returns and so does his focus, he is then looking into the lifeless eye of Trista and the scorched arrow logded in her other.  Frost covers both bodies. The orbuculum is firm in Gawyn's grip and untouched by the morning chill.

Trista moves. Pulled away. 

Quickly before Gawyn can move his head, Trista is almost out of sight. He catches a single glowing yellow eye with dead mage in tow.  A message burning in his psyche sends his head whipping back. Simply it states, thank you. The burning flies away and gone the glowing eye from view.

Then comes a name, Mygnola, to his memory.  Gawyn tries to place the name to face or place and can not.  He is compeled to look at the orbuculum and recognizes the orbuculum was created by Mygnola, no deeds or memories come to mind beyond the name given.

Gawyn gets up.

His Interest in the object is further sparked with the waking dreams over during his watch.  The wizard walks to Mirna's home for breakfast and a quiet place for his wits to be safe.  Gawyn places Merlin's Cherry into a leather sack as he enters.  Welcomed by the surviving hyguier family and his friend, he longs for banality of life.  The pancakes are served and enjoys the presents of his first bite.

----------Result----------
Mygnola's Red Jasper (Merlin's Cherry)
Damage stored:
48 Psychic Damage

Defeat Archomet and his Archometlings (Gawyn and those that have carried Mygnola's Red Jasper)
- Find layer of Archomet
- Survive random attacks from Metlings
- Reward: Access to Mygnola the Red as patron and patron's knowledge, wealth, item and weapons.

Archometling, Nightmare Dragon (5e Creature)
Large dragon, neutral evil

Armor Class 17 (natural armor)
Hit Points 133 (14d10 + 56), max 196
Speed 40 ft., fly 60 ft.

STR       DEX       CON      INT       WIS      CHA
18 (+4) 10 (+0)  18 (+4) 10 (+0) 11 (+0) 12 (+1)

Saving Throws Dex +4, Con +8, Wis +4, Cha +5
Skills Perception +8, Stealth +8
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic
Challenge 9 (5,000 XP)

Amorphous. The dragon can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS
Multiattack. The dragon makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 3 (1d6) fire damage.

Frightful Scream (Recharge 5-6). The dragon lets out a bloodcurdling cry that pierces the mind of any who hear it. Each creature within 40 feet of the dragon must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and is frightened. On a successful save, a creature takes half as much damage and isn't frightened. An affected creature may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, it cannot be frightened by this dragon's Frightful Scream for the next 24 hours.

Sunday, January 1, 2023

Session 4 - Cragmaw Castle - Part 4 - Parley


Bosque could hear the arguments from the hallway leading to where the discussion had started. Through the door it sounded like Marco and Austri were doing most the arguing.  Once Worra and Bosque walked in they could clearly hear it wasn't arguments, they were slinging insults at each other.

Loxly was standing next to Lecham both looking embarrassed.  Lucky none of the other gybolts we're in the room, other wise this would have gotten violent.

"Quit it," Bosque pushs the two apart. Marco and Austri stop a moment. They look like they are going to start again till they notice Worra.

Austri and Marco say in unison, "Why is she here?!"

"She is here to help us," Bosque says diplomaticly. "Also, we cannot let anyone in the Moondiver Mine. It needs to stay lost."

Austri looking more upset, "You sided with goblins! You were hired to get Gundren to protect him!"

"We were hired to protect a cart and we were paid," Loxly smugly says, he walks closer to Austri. "Out of the graciousness in our hearts and coin promised to our pockets we have arrived to this juncture."

"It just so happens my kin found Gundren  alive, you should be delighted," added Lecham.

"I am yet. You are all supposed to be his friends," the dwarf pleas to all in the room.

"Ah ho-ho, I am no friend of the figora. I spare him only because Prince Lecham was spared," Marco leading over the table while standing on a chair. "No one can open that mine, it means more oppression to my people, more death."

Worra then speaks, "Hillrocker Family Combine. Your family's company, Austri, is in league with Rithal."

Austri defensively says, "My family only digs and we are small combine.  We are not the Montefellers or Rockbattens. We..."

"Gundren wants to be!" Worra ends Austri meek posturing, "He would not give Saroeun the location of the mine when dangling in front of the owlbear. Yet he would fill the room with threats of his coming power, your family's military and connection to Rithal."

Bosque loudly says, "Okay, okay. Let's get this business over. Worra has things to tell us all."

Worra runs a hand over her bald head and says something under her breath.  A large piece of parchment appears in the middle of the table. Ink begins to appear on the parchment as if invisible pens are drawing upon it. Amazed in silence, everyone sees a map of the area.

"Sildar has sent word of Trista Khador's capture and that she is a powerful conjurer to the Nevers^," Worra continues. "In response, the Crosian marchine garrison would send a large platoon of cuirassary* with probably two spellcasters to ensure her transport and imprisonment. Also, to reestablish the constabulary Trisha turned into the Burning Cloaks."

Bosque adds, "Worra and I will go to see how large this group is. If it is more than expected, Sildar's interest lay in occupying Moondive and start securing the area for exploitation of Echo Wave Cave."

Everyone takes in the map as Worra draws a dark green house just east of Moondive. Worra explains the mark, "My olseur**, Trad, has destroyed Gundren's map in route to eliminate the Rat King at a fortified farm house called Green Spinster. Trad will meet you in three days in Moondive. He will be an oceti dressed in a similar cloak as myself."

"He'll be dead and I doubted he'll destroy the map," Austri poking at Worra confidence. "We'll probably be strung up a tree with a smile carved from ear to ear!"

Worra gives a look to Austri that startles him and nearly sents him to the floor.  

She continues drawing and talking. "We all meet up in Moondive in three days then head out to the Moondiver Mine and ensure it says hidden."

Austri straightens himself and looks as proud and confident as he can muster, "If my family is to walk away from the mine, make it impenetrable and stay lost; what is our competition?"

"Hundred thousand gold. How does that sound, Austri?" The statement sounded of no consequences to Worra.

Austri jokingly says, "It will need to be platinum."

Quickly Worra accepts and explains how she will bring the official papers from Neverwane on Bosque and her return to Moondive. The map fades away.

"Well, my fair maiden, I'll need a platinum codpiece and shoes to match to dance away from this opportunity." Loxly jest and querying for a bribe.

"You get fifty thousand gold. Do not ask for more or it will turn into copper," Worra snips.

Embarrassed Loxly nods and does tempt his chances.

Worra gives attention to the gybolts, "Any request, Prince Lecham?"

Lecham and Marco whisper to each other. They ask Worra to step out of the room and close the door behind them.

Bosque puts his ear against the door and motions for everyone to quiet.  Everyone eyes drawn to him listening. After a few minutes, Bosque motions everyone to start talking. Loxly talks about Lincolnwood Forest^^ and his realm of Shergrengrave^^^.  Austri fanes interest so poorly Loxly and Bosque been to laughs making the room feel natural.

Bosque backs away from the door as the goblins walk in followed by the onceti.  The laughter dies down as Marco and Worra gives the hyguier disapproving looks.  

Prince Lecham is sad and addresses the three adventures, "I am going to leave you. As my parting gift you may have Wolfenstein.  He will serve you as faithfully as I had planned.  Marco and the remaining gybolts will meet with our kin and return home.  Our mission is complete."

Lecham hugs Bosque then Austri. When it is Loxly's turn, Lecham says, "You have given us boltian a chance to live, a chance to fight! I will leave gifts buried at the foot of Knotted Rock near Wyvern Tor^^^^ after 5 days from now.  It will not look like much, just trinkets and things of nature. Yet they are the greatest gifts a boltian could give his friends."

Marco takes Lecham by shoulder and kisses his prince on the forehead. Marco says one more insult to Austri then simply says to Bosque and Loxly, "Ah-haha, thank you for returning my prince, higoras! I hope to see you again."

At midmorning, Austri and Loxly are getting Gundren settled in the wagon.  The necromancer's tent helped keep the morning frost from hindering the rigging of the cart.  Biscuit, draught-orge, was ready to move. Austri and Loxly including Wolfenstein began their journey to Moondive.

Loxly was curious how Bosque and Worra will travel fast enough from the Nevers to Moondive in just three days.  Loxly figured she must have some sort of onceti surprise.

----------Result----------
Quest to Wyvern Tor (party)
- Prince Lecham's gifts buried near the foot of Knotted Rock.
- Go to Echo Wave Cave and collapse entrance 

Collect 100K Platinum Pieces (Austri Only)
- Convince Gundren, Tharden, and Nundro to give up on the Moondiver Mine.
- Collapse the Moondiver Entrance.
- Worra to give instructions on getting rewards.

Collect 50K Gold Pieces (Loxly Only)
- Collapse the Moondiver Entrance.
- Worra to give instructions on getting rewards.

Entry into Urraedi Arimavor and location of mentors killer (Bosque Only)
- Collapse the Moondiver Entrance.
- Worra will give two toll piece (soul exchanged for gold) and instructions on getting reward.

---------Notes---------
Trad, Loxly, Bosque, Austri, Gundren, Worra, Marco, Lecham,Cuirassary, corrinque, Nevers, Wyvern Tor, Olseur, 

Cuirassary* soldiers that ware a breast and back plate armor. Many carry boomstocks with bayonets.  Normally supported with brigantry, platoons carry large shields and swords or spear/pikes.

Olseur** rank below Mailey and is a mailey in training. Normally from a different noble house or school of training.

Nevers^, nickname for Neverwane and Neverwax, fortified cities on opposite banks of the Waning River.

Lincolnwood Forest^^ 

Shergreengrave^^^

Wyvern Tor^^^^

Corrinque+

Marchinette++