Friday, February 24, 2023
Session 6 - Echo Wave Cave - Recount, Map, Summary, Questions
Monday, February 13, 2023
Fountain of Rats - Spell - 3rd Level
Saturday, February 4, 2023
Jack Terrier - Crossian Mastiff - Creature
CHA....7 (-2)
Jack Terrier - Human Mercenary of Cross Kingdom - Creature
Boomstock - Firearm Range Weapon - Lever Action Cast Iron Rifle
NPC Sister Astramarie Garaele, Avatar of Luck Goddess, Fortuna Tyke
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
* - two lodestonesYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.
Friday, February 3, 2023
Woodworkers - Village - Level 1 Community (Weapons, Adventuring Gear)
Blacksmith - Village - Level 1 Community (Weapons, Armor, Adventuring Gear)
Blowgun needles...(50)... | 1 gp... | 1 lb. |
Wednesday, February 1, 2023
Session 6 - Prologue - Part 3 - Survivors of Moondive Ablaze
----------Raised Buildings----------
Edermath Orchard
Linene's Home
Lionshield Coster
Townmaster's Hall
∆
Raggs' Home (house N of Lionshield Coster)
Narth's Home (house Sw of Lionshield Coster)
Stonehill's Home (house N of Townmaster's Hall)
Sandy Johndaughter's Home (house SE of Townmaster's Hall)
----------Survivors----------
Halia Thornton: Miner Exchange, Human
Qelline Alderleaf: Farmer, Halfling
Carp Alderleaf: Child, Halfling
Sister Garaele: Cleric of the Luck Shrine, Elf
Lanar Moonstone: a miner, Human
Freda Goodcloth: a weaver, Tiefling
Mirna Dendrar: Farmer, Human (Saved from Tresendar Manor slave pins)
Nars Dendar: Teenager, Human (Saved from Tresendar Manor slave pins)
Nilsa Dendar: Teenager, Human (Saved from Tresendar Manor slave pins)
Elsa Isle: a gossipy barmaid at Stonehill Inn, Tiefling
∆
Jobgen Oreworker: Blacksmith, Human
Catty Oreworker: Blacksmith's wife, Dwarf
Khan Oreworker: Teenage son of Jobgen, Apprentice Blacksmith, Half-Dwarf
Ahbal Oreworker: Teenage son of Jobgen, Apprentice Blacksmith, Half-Dwarf
Rockaell Oreworker: Child and daughter of Jobgen, Half-Dwarf
Edwon Barthen: Barthen's teenage son, shop clerk and stable hand, Human
Edbert Barthen: Barthen's son, child, stable hand, Human
Tresenda Barthen: Barthen's teenage daughter, shop clerk, Human
Tressetta Barthen: Barthen's daughter, baby, Human
Delma Freeworker: Miner Exchange Clerk, Human
Mother Llema: Shrine Mother of the Luck Shrine, Elf
Sister Jane: Shine maiden of the Luck Shrine, Half-Elf
Stephen Alps: Miner, Half-Dwarf
Frederick Strongbeam: Woodworker, Human
Slaine Gemfinder: Miner, Dwarf
Sandy Johndaughter: Miner, Human
Tanya Stonebrooks: Miner, Dwarf
Vernon Quillslate: Miner, Half-Dwarf
Olga Ilse: Barmaid's daughter, child, Half-Tiefling
Jillian Ilse: Barmaid's mother, Farmer, Tiefling
Allie Graywind: Liene's Wife, Lion Sheild Coster, Dwarf
Rinehart Raggs: Clerk Stockman, Lion Shield Coster, Halfling
Rickon Raggs: Rinehart's Teenage son, Stockman, Lion Shield Coster, Halfling
Brandon Wester: Yomen Scribe, Harbin's son, Office of Townmaster of Phandalin, Human
Wanda Wester: Sergeant of Law, Harbin's wife, Office of Townmaster of Phandalin, Human
Garth Erden: Farmer, Narth's son, Halfling
Marth Erden: Garth's Teenage son, Quartering
Oarth Erden: Garth's Teenage son, Quartering
Farth Erden: Garth's Teenage son, Quartering
Hellen Erden: Garth's Teenage daughter, Quartering
Mellen Erden: Garth's Teenage daughter, Quartering
Sellen Erden: Garth's child daughter, Quartering
Tellen Erden: Garth's baby daughter, Quartering
Moondive Population 43
----------Six Feet Under----------
Elmar Barthen: Barthen's Trading Post, Human
Toblen Stonehill: Innkeeper, Human
Trilena Stonehill: Innkeeper’s wife, Elf
Pip Stonehill: Toblen’s young son, Half-Elf
Daran Edermath: Edermath Orchard, Elf
Linene Graywind: Lion Sheild Coster, Human
Harbin Wester: Townmaster of Phandalin, Human
Sildar Hallwinter: Member of the Nortica Lords’ Alliance, Human (Killed in fireball with Grista, Gundren, and Wolfenstein)
Gundren Rockseeker: Expedition Leader from Hillrocker Family Combine, Dwarf (Killed in fireball with Sildar, Grista, and Wolfenstein)
Grista Bugman: Owner of sleeping giant, Dwarf (Killed in fireball with Sildar, Gundren, and Wolfenstein)
Wolfenstein: Adventure, Wolf (Killed in fireball with Sildar, Gundren, and Grista)
Narth Erden: an old farmer, Halfling
Thel Dendar: Farmer, Human (found dead in Tresendar Manor)
∆
Tress Barthen: Barthen's wife, Human
Sister Rebecca: Shrine Maiden of the Luck Shrine, Human
Sister Delvia: Cleric of the Luck Shrine, Human
Sister Ceilien: Acolyte of the Luck Shrine, Half-Elf
Sister Sulfa : Acolyte of the Luck Shrine, Tiefling
Oleyna Erden, Narth's wife, Halfling
Ellen Erden: Garth's Wife, Human
Harth Erden: Garth's Son, Quartering
Gellen Erden: Garth's Daughter, Quarterling
Trista Khador: Burningstaff, Human
Deceased 22