Showing posts with label Rat King. Show all posts
Showing posts with label Rat King. Show all posts

Friday, February 24, 2023

Session 6 - Echo Wave Cave - Recount, Map, Summary, Questions

Recount of Session 6
Night 1 - Moondive - Early Night (2800 - 3159, 4 hrs)

Bosque and Worra did NOT see any military forces along the Waning Road and Triboar Trail on way to Moondive.

While walking to Moondive at night, Bosque and Worra discover an area were a large group of 30+ people and dragon camped. Burnt arrows and a broken bow a left among the smoldering braziers.

Worra sees Trad, the sorceress' onceti assistant, hung in a tree missing his limbs, acid burning his limbs to stumps.  Worra guesses Trad was ambushed and map he was carrying to the Rat King stolen.

Gawyn spots Worra and Bosque.

Gawyn, Bosque, Noname, Loxly and Austri meet in Sister Garaele's House with Worra.  

Worra and Bosque say their is group named the Jack Terriers meeting the Rat King to kill him at the stone fort house, The Green Spinster.  Jack Terriers armed with dreaded boomstocks.

Gawyn, Noname, Loxly and Austri explain the night before. Eldermath's execution by the last of the Burning Cloaks and a rain of fire arrows killing half the town followed by 20+ men dressed with black dragon masks attacking Moondive.

Lastly, Trista Khador called the Burningstaff after Noname left to help the group fight an acid dragon. She then killed Gundren, Sildar, Wolfenstein, and the barkeeper when she fireballed the Moondive Dive.

Sister Garaele's helped the group kill the acid dragon trying to fly away with Trista.  The dragon was killed lightning summoned by Sister Garaele.  Loxly puts an arrow through Trista's head as she tries to burn the arrow in mid flight.  The Burningstaff disintegrates while doing so.

Sister Garaele gives an iron acorn to Loxly in order to summon her if needed.

The surviving Luck Shrine shrine maiden and mother give group 10 improved healing potions.

Night 1 to Day 2 - Moondive - Late Night and Mid-late Morning (0000 - 0959, 10 hrs)

Group Rests

Day 2 - Moondive - Mid-late Morning, Early Afternoon (1000 - 1559, 6 hrs)

Bosque builds hand bombs with the help of a woodworker, Frederick Strongbeam.  Four fire hand bombs with caltrops, four fire hand bombs with ball bearings.

Loxly builds a keg bomb with woodworker.

Day 2 - Moondive to Green Spinster, At Green Spinster, Late Afternoon (1600 - 1959, 4 hrs)

Group including Worra go to Green Spinster.

Gawyn and group purposefully trip a Fountain of Rats guarding the lower level, rats run off in direction of Echo Wave Cave. Gawyn, Noname and Bosque discover only a dead man wearing a Jack Terrier's Cuirass and jacket.  Looks to be bitten to death by a 1000 tiny bites. 

Group sets Green Spinster on fire.

Group heads into mountains and find a cravasse leading deep within rocks.  They see cart, large feet, boots and tiny mice tracks.

Day 2 - Echo Wave Cave Entrance - Early Evening (2000 - 2399, 4 hrs)

Group hears distressed animal sounds.  Biscuit seems interested. Loxly through telepathy with Biscuit that an draft ogre was injured in rock fall.  Group lets injured draft ogre limp home.

Once in entrance cave, group discovers ferroquin (destroyed) and knight (dead) crushed under many giant boulders. Unfortunately, Tharden was caught in the collapse.  Tharden is has been dead only hours, dust has nearly settled.

Austri can hear faint breathing behind another rock fail.  He discovers his cousin, Nundro, alive and shaken from ambush of the Jack Terriers, Tharden's death, and sealing himself with rock fall in a cove to protect himself.

Austri tells the group he is staying with Nundro and wants to start the rock fall to seal Echo Wave Cave.  The group and Austri negotiate, Austri give them 11 hours to explore cave. If anyone other than group members comes out the cave, Austri will initiate the rock fall.

Day 2 - Count Down - Entrance Cave - Hour 11 (2400)

Left Biscuit's cart at edge of sink hole exposing two entrances to mine.

Bosque, Gawyn, Loxly and Noname help Biscuit get down in sink hole with keg bomb.  Worra follows.

North mine entrance had lots of boot prints and one set trailing off to east entrance.

Group goes into east mine entrance, lots of rat tracks and one set of boot prints. Familiar mouse waves, Loxly kills it, dissipates into blue luminous smoke.

Group marches into east entrance into mining tunnel for 30 mins till seeing next opening and room.

Day 2 - Count Down - Mushroom'd Hallway to Assayer's office to Ancient Latrine Fight - Hour 11 (2500)

Fight 1 (Red Spikey Balloon marked F1)
Group sees glowing mushroom, phosphorescent spores, mushroom zombies. Group sets up trap with Loxly Grabbing Thorn spell.

5 zombies die.  Ignites poison mushroom cloud explosion.  Bosque and Gawyn poisoned. Noname was exposed yet not poisoned.  

Did not go deeper into area with overgrowth of glowing mushroom (green area). 

Cloud lines represent Area Characters did not explore or can see.

Worra disappears.

Find barred door to immediate north, Biscuit could not open in.

Find door to west, easily opens. Discovered Assayer's Office and 500 gp on tables and chest.  Secret door found, rat familiar helps discover group discover it.

Biscuit and keg bomb could not fit into secret passages way (Would take 1 hour to clear); Biscuit and keg bomb left in Assayer's office.

Crates are filled with solid blocks of decayed food, glass bottles, clay containers, porcelain chamber pots.

Rat familiar climbs on crates, play acts fighting and someone in danger.  Points at secret door.

Group goes through secret door. Familiar disappears into blue luminous smoke.

Fight 2 (Red Spikey Balloon marked F2)
Group looks down a hallway lined with latrine benches. As they continue to burst into the latrine, they see a man armed with an extremely heavy looking pike and an other dressed in half plate, a large ornate shield a luminous white-blue sword yelling at an unseen person around the corner.

The Half-plate man notices the group and yells at them to identify themselves. Loxly tries to convince the man they are reinforcements.  The man replies, "You are not soldiers and definitely not of the seven I brought!"

In the confusion, the Half-plate man is struck with magic missiles and steps back injured.  The man with pike, aims his pike like a bow and a mighty flash erupts from the end of the pike quickly followed by flash and noice like lighting and thunder.

An Onceti man in red robe runs towards the group and fires magic missiles again at the Half-plate man.

Noname charges the Half-plate man and dents his armor with three blows.  Killing the Half-plate man.

The group realizes the man with pike is armed with a boomstock and is probably the units sergeant.  The Sargeant fires a round into Noname at point blank.  Noname thinks about catching the projectile, yet does not attempt it. Noname now fears the boomstocks power (Noname loses HP).  Sargeant runs thru the western door behind him.

Gawyn makes the Sargeant fear him with a damage spell (Sargeant loses HP).  Loxly throws a grabbing thorne spell. Bosque throws two handbombs resulting in making the western door impassable and obscured.

The red robed wizard thanks the group for intervening and takes cover behind the group.

Six blasts from three separate boomstocks erupts through the smoke and fire from the western door.  Lucky, no one from the group is hurt. It seems through the blasts were aimed most at Noname and the red robed wizard.

Gawyn clears the flames and debris from Bosque's bombs so the group see or pass through the western door.  The group notices there is no one on the otherside of the doorway. Their is some thorned vines ripped up as if someone struggled to get free (one Jack Terrier loses HP).

The red robed wizard runs east, through the secret door into secret passage way as everyone expects a threat threw the western door of the latrine.  Noname notices and chases the wizard north through the secret passage way.  The wizard pushes open a secret door at the north end of the secret passage way.

Day 2 - Count Down - Meet the Rat King and Golum Guardian - Hour 10 (2600), Magic Resets.

Fight 3 (Red Spikey Balloon marked F3)
Noname tackles the wizard.  The rest of the group chases after Noname.  The group tied up the wizard. The group notices they are in a large kitchen. Nothing of value is in this room.

They persuade the wizard to give them information.  The wizard gives them the following:

- He is the Rat King.
- He tells you he was trying to get to the Forge of Spells.
- There is clay golum guarding the entrance and it's will not let anyone pass; it does seem to be like it could be reasoned with. 
- Clay Golum controls the mushroom zombies.
- The Jack Terriers captured him after his failed attempt to reason with the Golum.
- Jack Terriers were interrogating him about the forge and what it does. He said, "He does not know." The Sargeant and Officer (Half-plate) were close to executing him when the group charged in.
- He sent the familiar to lead them to him.

The Golum (Circle marked G)
The group have the Rat King show them the way to the Golum. They exit the kitchen through the western door, they see a large room with 40 feet ceiling carved out of the cave.  The floors, walls and ceilings look like flagstones.  Many unlight dry oil walls sconces are mounted to the walls and pillars. Many large unlight wagon wheel-like chandelier hang from the ceiling.  The group notice skeletons of many different bipedal creatures in various states of completeness and positions on the floor.  Looks as if a large fight occurred here.  

The group go up the stairs immediately north of them and slowly approach the green glowing Golum. As they pass a large pillar, the Golum stares at the group silently and near motionlessly.

Jack Terriers retreat (Blue Arrow with Jack Terrier Symbol)
They notice the haphazard fortification of tables and benches with motionless mushroom zombies laying against them. They also notice the two other doors south. One loosely barricaded closed and one leading to the Latrine.

The groups sees some tables and benches pushed outward from the fortification as if the Jack Terriers broke up the barrier to escape from the group during the fight.  The group knows the room extends further to the south west, they just can not see what is exactly there. (The cloud looking marks are unexplored areas).

Fight 4 (Red Spikey Balloon marked F4)
The Group stops when the Golum in a booming voice ask them to halt and state their business.

Gawyn talks to the Golum and gains it's trust. The Golum warns he does not trust the Rat King and the Forge has been active as of recent (you do not know what recent means to a Golum that been there for a 1000 years).  The Golum asks if he can be released from his service and seem to recognize Gawyn.  The Golum asks for Gawyn to place his head into his large out stretch hand in order verify his identity.  Golum says Gawyn bloodline is allowed to release the Golum from service the yells "Release me!". Gawyn says it is released and Golum melts into the floor and disappears.

Soon after, two shots from a boomstock strike behind them near the 30 feet wide and 15 feet tall entrance tunnel of the Forge of Spells.  The tunnel leading to the forge is straight and speck of yellow-orange light is viewable at the other end (approx 1000+ ft long tunnel to Forge).  The group kneels down after hearing the ricochet.

The next two rounds, hear the near invisible shots whizz and crack near them. They see the flash and smoke come from the south west. They also hear the something running in armor and panting heavily coming the group's way!
'
End of Session 6

----------Questions----------
1. Do you fight the Jack Terriers, run into forge or something else?
2. Biscuit?
3. What do you do with the Rat King?
4. What other options do you think you have?
5. Does your group have a name?

-----------Session 7 Knowns-----------
- You have all your spell slots back.
- Austri helping depends on player attendance.
- You have 10 hours left no matter if Austri helps or not.  Nundro wants revenge!!!
- Fighting is fast (6 second a player's turn) and talk eats up time, any negotiation or dialogue is a minimum of 15 mins.  We'll be rolling a D4 to see how many quarters of an hour a complex conversation in game takes.
- Jack Terriers want to see the Forge of Spells and kill the Rat King (and probably any witnesses) then to report to their commander, Captain Bulter.
- There are 4 to 5 Jack Terriers alive currently and they are as well equipt as the group.
- Must be in line of sight for telepathy and within 30 ft.
- You have the iron acorn!
- Worra knows the location of all the promisary notes for payment and leads.  Bosque, Austri and Loxly, want her alive. Gawyn and Noname, may not care if she lives and maybe have an idea she grants wishes if she makes it out of Echo Wave Cave alive.

----------Session 7 Ending----------
Pick three Plot Hooks, rank them 1 to 3:

- Find Prince Lecham's buried gift for the group, deeper into Blood Coast to the Green Ilse (Southeast Cross)

- Captain Gozo's Ship in Neverwane, mystery of salted boltian trade and travel to Tarte in the Plaingraves (Central Cross)

- Austri's return to the Hillrocker Family Combine (Northwest Cross, Crater Lands)

- Bosque's quest for revenge and join the Urraedi Arimavor (Southwest Cross, the Oncet)

- Gawyn's search for Archomet, Nightmare Dragon and Mignola's favor (New Continent)

- Loxly's reclaiming of his kingdom from Ivanham of Nottinghoe in the Lincolnwood Forest in his land of Shergreengrave (Northeast Cross, Moon Coast)

- Noname's walking of the world till he reaches the Purple Coast and the Gray Tower. (New Continent, the Narrow Lands, Bosque homeland)

- Submit your own!!!

----------Notes----------
Charge to 32 Hour Day, 4 long rests, Powers Reset at Dawn or Dusk (16 hrs)
Morning 
(0400 - 0759, 0800 - 1159) Sunrise 1000
(Early Morning, Late Morning)
Afternoon
(1200 - 1559, 1600 - 1959)
(Early Afternoon, Late Afternoon)
Evening 
(2000 - 2359, 2400 - 2759) Sunset 2600
(Early Evening, Late Evening)
Night
(2800 - 3159, 0000 - 0359)
(Early Night, Late Night)

Monday, February 13, 2023

Fountain of Rats - Spell - 3rd Level


3rd-Level
Fountain of Rats 
1 minute, Touch Components V, S, M (dead rats with tails tied together numbering no less than a brace and a hat-trick and no more than a score placed into a container or room.) Duration until triggered, Conjuration, Save/Attack -, Damage/Effect Summon

Throw your rats with woven tails into room or among different containers, coffins or sarcophagui. Then say the words "laratas vienen ye dignostros desende abajoparo llevarrey" while making the symbol of the horned rat in one hand and the other touching the center of the empty space.

You call forth all rats, rodents, mice and shrew. These vermin gather in an unoccupied area that you can touch.  The rats form a living cocoon around you as they fill the empty space. 

At this point you many tell the swarm to stay in a room or break up between two to six containers being no less than the size of a chest.  You summon four Swarms of Rats per level your are.  You can place any number of Swarms into a single room or container. A magical seal is placed to keep the Swarm of Rats in place and are released once seal in broken by opening chest or door to room.  You can make runes at a distance of 15 feet from room or chest the Swarms of rats are occuping.  Swarms of Rats burst violencely out of opening with a steady unnatural stream of rats for 1 to 2 minutes and can be placed within 30 ft of opened seal.  Creature(s) triggering Fountain of Rats must succeed on. Dex DC 18 or be Surprised.

Swarm Of Rats
Medium swarm of tiny beasts, unaligned (CR 1/4)
Armor Class 10
Hit Points 24 (7d8-7)
Speed 30 ft.

STR....9 (-1) 
DEX....11 (+0) 
CON...9 (-1)
INT.....2 (-4) 
WIS....10 (+0) 
CHA....3 (-4)

Damage Resistance: Bludgeoning, Piercing, Slashing
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses: Darkvision 30 Ft., passive Perception 10

Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Attack.
Bites (swarm has more than half HP). Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d6) piercing damage.

Bites (swarm has half HP or less). Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: (1d6) piercing damage.

Tuesday, December 20, 2022

Session 4 - Cragmaw Castle - Part 1 - Worra


The northwest tower that King Saroeun, the dibolt's^ leader, used as his quarters roared with celebration after Marco separated the Saroeun's head from dying leader's body.  The gybolt's^^ in Marco's band made the majority of noise and only grew louder as Marko raised the head in front of him and paraded the head till the gybolt's settled in the castle's main hall.

The group, paid by Gundren Rockseeker, lay in various states of recovery in the makeshift quarters between Saroeun's tower and the turret the owlbear was held in.  Lecham, the gybolt prince, helped Gundren's cousin and socersor, Austri. Loxly slapped Bosque awake and mocked him for getting knocked out.  Wolfenstein, the group's dibolt raised wolf, quickly recovered and was licking the faces of those in the group.

Bosque still in a fog sees a dark feminine shape emerge from the direction of Saroeun's room. Bosque's senses sharpen with hot blood pumping through his veins. Pushes past Loxly as he stands up ready to fight.

"Hold your steps, no farther or face the bite of my fangs!" Bosque yells while barring his magical boomerangs.

The figure steps further, ignoring the warning and showing herself in the light of the oil lantern sconces. 

"Hyguier^^^, your fang's are short and bark too loud. Common of your kind and common of my kind to ignore."  She said cooly and unthreated.

The group gives their full attention to the women in front of them. She looks to have the features of those from the Islands of Oncet*.  Long neck, arms and legs with bald head, long earlobes, spindly fingers and an aura of mystery.  The cloak she wears is similar style to that of the necromancer they faced at Old Owl Well a couple of days ago.  The cloak, instead of the blood-red of the nameless necromancer, was deep blue with a yellow embroidery trim around the hood and sleeves.  Her clothes were impeccable clean, a detail that marks nobles or spellcasters.

Loxly draws his bow and smirks handsomely at the mysterious women, "Darn no further, not a step more. I will not mine to share my love of violence as I prick thee with my shafts adorn with bright festive feathery quills."

She smirks back, "You, I must test your skill in piercing..." Her sentence interrupted by the breeze of the arrow let loose by Loxly. She felt the kiss of a quill on her ear as the arrow point clapped and bounced of the stone wall behind her.

Loxly with a full grin retorts, "I must say she is speechless with how I passed with flying colours. Now, stand still and let us ask questions to peer pass your guise of mystery."

Bosque with dagger in hand points at the women says, "Hands up and let up cut through your vail of perplexity and get to the point quickly." As he approaches, Loxly covers Bosque with arrow aimed and knocked, ready to draw and release.  The woman complies with hand raised.

The eynuier^^^^, gybolt and wolf ready themselves on the other side of the road keeping the onceti women in view and using the corpse of the owl bear as cover.

Bosque pulls open the cloak from inside keeping out of Loxly's line of fire and ready to strike.

Bosque asks, "What is your name? I wish to not to just address you as just woman or her as I search you."

"Worra," she replies. "I am the second mailey** of the Rat King."

Feeling the areas that a person can hid most blades and daggers, Bosque is satisfied Worra poses no danger with bladed weapons. As he feels the waist on second inspection, Bosque nods his head to the left and points at the potential area of interest out to Loxly.  Bosque steps away and still behind Worra to prevent her from going the way she came.

Loxly admires the long royal blue dress+ under the cloak.  He notices the fine black embroidery sewn into exquisite garment. Much of it looking of symbols he cannot recognize.  At the waist line he see a flat folded satchel attached her belt that Bosque felt.

"Mistress Mailey, would it be unkind if I ask you of your belt? I hope it is not the lench pin that your entire ensemble in place," said Loxly, stay neatly between cordial and frivolity.

With half smile and lowering her hands slowly to her belt and unwrapping the leather knot, Worra wryly says, "This from only man in the wild I have seen in tights with a codpiece."

The belt she tosses behind her, landing closer to Bosque than Worra. The sound the belt made striking the stone floor suggested something of metal in it.

As Loxly laughs and says something smart, Bosque draws his blade as he lowers himself to secure the waist leather. Bosque does not care for the banter in these moments. He listens, looks and feels for changes in the air that warn him of impending violence. 

Bosque focused sight on Worra, listening for the things that matter. Figures locked on a trajectory to the belt.  The leather is fine and great quality, his touch examines the pores and cut edges. The craftship is surpasses anything he has worn. He can almost smell the leather master's sweat and oils worked into Worra's leather sash.

Bosque now standing with belt satchel open, sight begins to spin and narrow.

Austri sharply yells at Worra as Bosque steps back then catches himself, "What magic did you cast on my compatriot you onseti vendishona***?"

Before an answer is given Austri is a slow blur. The eynuier charges the onceti^^^^^, his hammer held high in a blue hue cast from within.  Confused and unworried, Worra lightly touches the hammer and easily directs the blow away from her.  Austri flies hammer first into the feathers and fur of the owlbear.

Loxly in his mind sides with violence and loses touch with his gift of speech and fires an arrow starving for blood.  The bolt of wood and iron is denied by the quick hand of the onceti. The ranger struck dumb can only watch as Worra gracefully spins and land Loxly's shot right into dirt covered stone floor in front of his feet.

Growls and snares echoe in the room. Lecham, the gybolt prince, holds Wolfenstein back by the collar and fists full of fur. The struggle is near comical as Lecham and Wolfenstein circle each other bouncing off the wall, the owlbear and tripping over dead dibolts. The wolf seeks flesh to tear as the iron collar bites further into the gybolt's hands. Lecham's purple blood begins to cover fur, iron, dirt and stone.

A roar. A command. A plea. 

"Stop!" Bosque yells.

All freeze. All look. All listen.

Bosque ends the madness. Absorbing it all and concentrating it all within the look in his eyes.  Shaking, he holds three coins the entirety of contents of the satchel on the belt. Fire and light from the oil lamp sconces gleam from each gold coin. 

Stepping toward Worra, Bosque whippers, "How are these the same? How are these scratched the same? The eques of man on the face, the horned eye on the feathered bird?"

This time the onceti's composure fades to worry. Her eyes water, her eyes dart back and forth, looking directly into the madness of the ranger's face.  Worra steps back and trips on the massive claws of the silent unbreathing owlbear.  She doesn't catch herself and falls into the nook between the beast's beaked head and outstretched arm.  Trying to back away from Bosque, each strike of his boots against the stone floor driving more fear into Worra's mind. 

Bosque stops in front of the her never braking contact with Worra's eyes. He takes off his necklace that is no more than a thin lanyard and small sack all made of leather.  He produces a fourth coin. A coin that is an exact facsimil. A coin found on Bosque's dead master. A coin that drove him to the Cross continent.

Bosque voice shifting from shock to anger as he says, "How? What magic is this onseti? I swear on my master's grave, you will not leave here if you do not tell me how these three coins are in your possession."

Worra's composure returns as she stands up. She grapes the wrist of Bosque's hand still clasping her three coins.  

In a snarl, she says, "Neither of us will leave here if I do not tell you what is searching for these coins."

Worra and Bosque talk, sharing details they hold concerning the unique gold coins and ignore the other adventures.  The party listens for a time then get bored then start searching the castle and collect the treasures that are rightfully theirs for the taking.

--------- Results ----------

Treasure List (Total 600 gp)

Weapons (308 gp) = 7 Chainmail; 1 Armor, hide; 12 Longsword; 20 Shields; 1 Javelin; 1 Crossbow, Heavy; 4 Longbows; 13 Shortbows; 13 Scimitars; 13 Leather Armor, Gybolt; 80 Arrows; 5 Spear; 4 Morningstar; 2 Greatswords

Rations/Misc (25 gp Total) = 1 Cask, Small, Dwarven Brandy; 4 Cask, Medium, Salted Pork; 7 Cask, Large, Grain, Rotting; 1 Sack, Leather

Additional Coin (267 gp) = 220 sp, 250 ep, 120 gp

Unique Treasure List

3 Potion, Healing

1 Scroll, Silence; 1 Scroll, Revivify

1 Quarterstaff, Fine (10 gp, Stylized Feathers engraving, light feeling, 1 lbs.)

1 Statue, Gold, Sun Onseti (in crimson cloth)(divination magic, Any creature grasping the statue can ask it a question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.)

Serasram* Worship Set (330 gp) = 1 Censer, Serasram (120 gp); 1 Chalice, Serasram (150 gp); 1 Knife, Serasram (60 gp); 1 Cloth, Black, Serasram


Notes:

^Dibolt, conventional fantasy Bugbear or Hobgoblin.

^^Gybolt, conventional fantasy Goblin.

^^^Hyguier, conventional fantasy Human.

^^^^Eynuier, conventional fantasy Dwarf.

^^^^^Onceti, conventional fantasy Elf with long earlobe versus pointy ears.

*Oncet, an archipelago of independent nations of the Cross Continent. Archipelago makes up the southwestern area of the Cross Continent.  Many arcane and historical colleges are located in Oncet.  Majority of the islands have independent truces and dealings with the mainland government of the Cross Kingdom.  The Cross Kingdom see the Oncet as part of their dominion and frequently stamp out riot and rebellion within the Oncet.

**Mailey, embody the roles of knight and messenger, many are trained within the Oncet at island of Burning Tower. Mailey's offen wear yellow as a mark of their role within a court.

***Vendishona is a person that lays people in hypnotic trances for pleasure or adventure.  Many waste their mortality in the vain pursuits of these vicecasters, training their life energy for fleeting experiences.

****Sarasram, the first gybolt king. Deified for halting the advance of the Seagourds. Seagourds is the name the gybolts gave the progenitor's of the Cross Kingdom.

+royal blue wool facecloth decorated with a scrolling border design in applied slightly purple-blue silk velvet, navy ribbed silk, wide and narrow navy silk braids.