Monday, February 13, 2023

Fountain of Rats - Spell - 3rd Level


3rd-Level
Fountain of Rats 
1 minute, Touch Components V, S, M (dead rats with tails tied together numbering no less than a brace and a hat-trick and no more than a score placed into a container or room.) Duration until triggered, Conjuration, Save/Attack -, Damage/Effect Summon

Throw your rats with woven tails into room or among different containers, coffins or sarcophagui. Then say the words "laratas vienen ye dignostros desende abajoparo llevarrey" while making the symbol of the horned rat in one hand and the other touching the center of the empty space.

You call forth all rats, rodents, mice and shrew. These vermin gather in an unoccupied area that you can touch.  The rats form a living cocoon around you as they fill the empty space. 

At this point you many tell the swarm to stay in a room or break up between two to six containers being no less than the size of a chest.  You summon four Swarms of Rats per level your are.  You can place any number of Swarms into a single room or container. A magical seal is placed to keep the Swarm of Rats in place and are released once seal in broken by opening chest or door to room.  You can make runes at a distance of 15 feet from room or chest the Swarms of rats are occuping.  Swarms of Rats burst violencely out of opening with a steady unnatural stream of rats for 1 to 2 minutes and can be placed within 30 ft of opened seal.  Creature(s) triggering Fountain of Rats must succeed on. Dex DC 18 or be Surprised.

Swarm Of Rats
Medium swarm of tiny beasts, unaligned (CR 1/4)
Armor Class 10
Hit Points 24 (7d8-7)
Speed 30 ft.

STR....9 (-1) 
DEX....11 (+0) 
CON...9 (-1)
INT.....2 (-4) 
WIS....10 (+0) 
CHA....3 (-4)

Damage Resistance: Bludgeoning, Piercing, Slashing
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses: Darkvision 30 Ft., passive Perception 10

Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Attack.
Bites (swarm has more than half HP). Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d6) piercing damage.

Bites (swarm has half HP or less). Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: (1d6) piercing damage.

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