Showing posts with label mastiff. Show all posts
Showing posts with label mastiff. Show all posts

Saturday, February 4, 2023

Jack Terrier - Crossian Mastiff - Creature


Mastiff
Mastiffs are impressive hounds prized by Humanoids for their loyalty and keen Senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small Humanoids ride them as Mounts.

Crossian War Mastiff, armored
Medium beast, unaligned (CR 1)
Armor Class 16 (Barding Armor)
Hit Points 30 (5d8)
Speed 40 ft.

STR....13 (+1)
DEX....14 (+2) 
CON...12 (+1)
INT.....3 (-4)
WIS....12 (+1)
CHA....7 (-2)

Skills: Perception +3
Senses: passive Perception 13, Keen Hearing and Smell: The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Attacks. Multi Attack, 2. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

No

Possession:
Crossian Mastiff Cart
-4 powder kegs
-4 Two person Tents, 1 Bed roll
-8 Waterskins, 18 Rations; 3 Pot, Iron; Cooking --Utensil Kit
-5 Chair, Folding Stool
-4 nets; Rope, 50 ft hemp
-Block and Tackle; Ram, Portable
Chest, locked
(600 gp; 5 commoner clothes; 3 bottles, Shergrengrave port)

Boomstock - Firearm Range Weapon - Lever Action Cast Iron Rifle


Boomstock
There are few firearms outside the Cross Kingdom and the Cross Kingdom holds dominion over these weapons, makers, spell casters and alchemy with great fury.

Boomstocks are made of cast iron and wood made of two major parts: barrelaction and breachcasing. The barrelaction is comprised of rifled barrel, iron sights, stock, breachlock action and spellhammer; imbued with 40 strikes.  The breach is separate from the barrelaction and called a breachcasing. The breachcasing is cast iron with an area bored out to load black powder, bullet, and wax seal to keep everything in place and protected.  Each breachcasing is imbued with eight spellprimers to ignite the powder; one used per firing. The breachcasing is ejected when the boomstock's lever is actioned down.  To load a breachcasing, pull the level up. If correctly loaded, you will hear the spellhammer lock away from the breachcasing and see both the spellprimer and spellhammer glow soft red.  Pulling the trigger, makes the spellhammer fall and striking the spellprimer that ignites the power propelling the bullet.  Both sections of the boomstock need to reimbued by a sanctioned artificer.  

Boomstocks are normally equiped with removable pike blades, making the boomstock even deadlier when loaded.

Most that carry boomstocks are experts in function and fighting with these specialized weapons.  Normally experts can fire two chasings is succession at range or in melee use the boomstock as a pike then fire once.  Also, experts carry an extra spellhammer and a bandolier of eight breachcasings ready to be fired.

Lastly, expect an armored mastiff to help carry powder kegs, various bullets, grease, and field supplies.

Boomstock...5000 gp...1d20...15 lb Special Ammunition* (range 150/300), loading, two-handed, Reach, Versatile (1d10)

Special Ammunition*
Breachcasting...100 gp...5 lb
Black Powder Keg...250 gp...20 lb
Bullet, Lead (10)...30 gp...10 lb
Bullet, Silver (10)...130 gp...10 lb
Sealing Wax...5 sp...1/4 lb
Spellprimer... must see sanctioned artificer
Spellhammer...must see sanctioned artificer